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b6925c36af
This is now default vanilla behavior Fixes #3644
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:30 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 1c271ee568a02f1ab9c8722b840444f5cf5d657f..7c22a24d0b50f0a8f4ccfef87f7f77028c3188c6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -126,6 +126,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return getHandle().sleepTicks;
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}
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+ // Paper start - Potential bed api
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+ @Override
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+ public Location getPotentialBedLocation() {
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+ EntityPlayer handle = (EntityPlayer) getHandle();
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+ BlockPosition bed = handle.getSpawn();
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+ if (bed == null) {
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+ return null;
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+ }
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+
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+ net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension());
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+ if (worldServer == null) {
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+ return null;
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+ }
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+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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+ }
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+ // Paper end
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@Override
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public boolean sleep(Location location, boolean force) {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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