Paper/patches/api/0054-Fix-upstream-javadocs.patch

470 lines
20 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sat, 10 Jun 2017 16:59:40 -0500
Subject: [PATCH] Fix upstream javadocs
Upstream still refuses to use Java 8 with the API so they are likely unaware these are even issues.
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index 05908e512b0f2c01124737cf68df79c6c04518ee..2ff65157d511108e2902838f37732742b186af6e 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -1332,6 +1332,8 @@ public final class Bukkit {
/**
* Gets every player that has ever played on this server.
+ * <p>
+ * <b>This method can be expensive as it loads all the player data files from the disk.</b>
*
* @return an array containing all previous players
*/
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index f84c37ad591f4d0e4062889941791a3aeb7c5be5..d9566b18e6109db824cbc1732666771bf124adbf 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -510,13 +510,10 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
* </ul>
* <p>
* <b>Note:</b> If set to 0, {@link SpawnCategory} mobs spawning will be disabled.
- * <p>
- * Minecraft default: 1.
- * <br>
- * <b>Note: </b> the {@link SpawnCategory#MISC} are not consider.
*
* @param spawnCategory the category of spawn
* @return the default ticks per {@link SpawnCategory} mobs spawn value
+ * @throws IllegalArgumentException if the category is {@link SpawnCategory#MISC}
*/
public int getTicksPerSpawns(@NotNull SpawnCategory spawnCategory);
@@ -1127,6 +1124,8 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
/**
* Gets every player that has ever played on this server.
+ * <p>
+ * <b>This method can be expensive as it loads all the player data files from the disk.</b>
*
* @return an array containing all previous players
*/
diff --git a/src/main/java/org/bukkit/block/Bed.java b/src/main/java/org/bukkit/block/Bed.java
index f9bd74f9ce6bd6650726e5a993f9b6e292cdc74d..f4c37ce1fe7aac3dde8485ee51fc8888ed56e79e 100644
--- a/src/main/java/org/bukkit/block/Bed.java
+++ b/src/main/java/org/bukkit/block/Bed.java
@@ -4,7 +4,22 @@ import org.bukkit.material.Colorable;
/**
* Represents a captured state of a bed.
- * @deprecated does not provide useful information beyond the material itself
*/
-@Deprecated
-public interface Bed extends TileState, Colorable { }
+// Paper start
+// @Deprecated
+public interface Bed extends TileState, Colorable {
+
+ @Override
+ @org.jetbrains.annotations.NotNull org.bukkit.DyeColor getColor();
+
+ /**
+ * <b>Unsupported</b>
+ *
+ * @throws UnsupportedOperationException not supported, set the block type
+ */
+ @Override
+ @org.jetbrains.annotations.Contract("_ -> fail")
+ @Deprecated(forRemoval = true)
+ void setColor(@org.bukkit.UndefinedNullability("not supported") org.bukkit.DyeColor color);
+// Paper end
+}
diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
index 91fc11dda99de506be83d40df8929bf7cd8e8d85..7dc631ebd009f5f5c3ac1699c3f3515c47609c05 100644
--- a/src/main/java/org/bukkit/entity/ArmorStand.java
+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
@@ -360,5 +360,8 @@ public interface ArmorStand extends LivingEntity {
* @param move {@code true} if this armour stand can move, {@code false} otherwise
*/
void setCanMove(boolean move);
+
+ @Override
+ org.bukkit.inventory.@NotNull EntityEquipment getEquipment();
// Paper end
}
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 652238659e0a6e0df11f2798773aea4fe7712360..9c57eda3b7af7026639afda9959bc5e5a720861a 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -22,6 +22,11 @@ import org.jetbrains.annotations.Nullable;
*/
public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder {
+ // Paper start
+ @Override
+ org.bukkit.inventory.@NotNull EntityEquipment getEquipment();
+ // Paper end
+
/**
* Returns the name of this player
*
diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
index 6f117995c3ccf9182946c01a663cd8bef1804eb3..00266bf81b022a0f4b4f71061b82a8713b773320 100644
--- a/src/main/java/org/bukkit/entity/Mob.java
+++ b/src/main/java/org/bukkit/entity/Mob.java
@@ -9,6 +9,10 @@ import org.jetbrains.annotations.Nullable;
*/
public interface Mob extends LivingEntity, Lootable {
+ // Paper start
+ @Override
+ org.bukkit.inventory.@org.jetbrains.annotations.NotNull EntityEquipment getEquipment();
+ // Paper end
/**
* Instructs this Mob to set the specified LivingEntity as its target.
* <p>
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 17c56b7d4dcac0738078101203fbef1716ed3157..f9ecac9a2c45e1d428277e43f9cf1a93a53dd84f 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -310,15 +310,15 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
/**
* Saves the players current location, health, inventory, motion, and
- * other information into the username.dat file, in the world/player
- * folder
+ * other information into the &lt;uuid&gt;.dat file, in the
+ * &lt;level-name&gt;/playerdata/ folder.
*/
public void saveData();
/**
* Loads the players current location, health, inventory, motion, and
- * other information from the username.dat file, in the world/player
- * folder.
+ * other information from the &lt;uuid&gt;.dat file, in the
+ * &lt;level-name&gt;/playerdata/ folder.
* <p>
* Note: This will overwrite the players current inventory, health,
* motion, etc, with the state from the saved dat file.
@@ -774,7 +774,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*
* Use supplied alternative character to the section symbol to represent legacy color codes.
*
- * @param alternateChar Alternate symbol such as '&'
+ * @param alternateChar Alternate symbol such as '&amp;'
* @param message The message to send
* @deprecated use {@link #sendActionBar(Component)}
*/
diff --git a/src/main/java/org/bukkit/entity/Slime.java b/src/main/java/org/bukkit/entity/Slime.java
index 1119e26e270bb45f517955b19d95a9ec3d113634..4631647c64c89ffdde2d9b63bdab974acfe6cb3d 100644
--- a/src/main/java/org/bukkit/entity/Slime.java
+++ b/src/main/java/org/bukkit/entity/Slime.java
@@ -11,6 +11,16 @@ public interface Slime extends Mob {
public int getSize();
/**
+ * Setting the size of the slime (regardless of previous size)
+ * will set the following attributes:
+ * <ul>
+ * <li>{@link org.bukkit.attribute.Attribute#GENERIC_MAX_HEALTH}</li>
+ * <li>{@link org.bukkit.attribute.Attribute#GENERIC_MOVEMENT_SPEED}</li>
+ * <li>{@link org.bukkit.attribute.Attribute#GENERIC_ATTACK_DAMAGE}</li>
+ * </ul>
+ * to their per-size defaults and heal the
+ * slime to its max health (assuming it's alive).
+ *
* @param sz The new size of the slime.
*/
public void setSize(int sz);
diff --git a/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java b/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java
index d51d2ec1d04d9ea8a25a70d0d856f2355ebfcb4a..7ecff9fcee19fc94be784474fea620e5dd434731 100644
--- a/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java
@@ -105,7 +105,7 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
*/
SATIATED,
/**
- * When a player regains health from eating consumables
+ * When an animal regains health from eating consumables
*/
EATING,
/**
diff --git a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
index f72dd3ccf09c024213548e59ee1c13ca2cf48808..2f54cb77c991211e0e4b9fa37dc64888804a2a07 100644
--- a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
@@ -26,11 +26,11 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
}
/**
- * Returns the item held by the player. If this Item is null and the armor stand Item is also null,
+ * Returns the item held by the player. If this Item is air and the armor stand Item is also air,
* there will be no transaction between the player and the armor stand.
- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
- * If both items are not null, the items will be swapped.
+ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
+ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
+ * If both items are not air, the items will be swapped.
* In the case that the event is cancelled the original items will remain the same.
* @return the item held by the player.
*/
@@ -41,10 +41,10 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
/**
* Returns the item held by the armor stand.
- * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand.
- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
- * If both items are not null, the items will be swapped.
+ * If this Item is air and the player's Item is also air, there will be no transaction between the player and the armor stand.
+ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
+ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
+ * If both items are not air, the items will be swapped.
* In the case that the event is cancelled the original items will remain the same.
* @return the item held by the armor stand.
*/
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index d5b50a4a954fed35d37f03f1a277cc173ca106df..a91fa5386afd7a1137adb921ad5adb798604772f 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
@@ -37,9 +37,23 @@ public interface EntityEquipment {
public ItemStack getItem(@NotNull EquipmentSlot slot);
/**
- * Gets a copy of the item the entity is currently holding
+ * Gets the item the entity is currently holding
* in their main hand.
*
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player,
+ * or it's an empty stack (has AIR as its type).
+ * For non-empty stacks from players, this returns a live mirror. You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getItemInMainHand(); // will return a mirror
+ * } else {
+ * equipment.getItemInMainHand(); // will return a copy
+ * }
+ * }</pre>
+ *
* @return the currently held item
*/
@NotNull
@@ -61,9 +75,23 @@ public interface EntityEquipment {
void setItemInMainHand(@Nullable ItemStack item, boolean silent);
/**
- * Gets a copy of the item the entity is currently holding
+ * Gets the item the entity is currently holding
* in their off hand.
*
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player,
+ * or it's an empty stack (has AIR as its type).
+ * For non-empty stacks from players, this returns a live mirror. You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getItemInOffHand(); // will return a mirror
+ * } else {
+ * equipment.getItemInOffHand(); // will return a copy
+ * }
+ * }</pre>
+ *
* @return the currently held item
*/
@NotNull
@@ -85,7 +113,21 @@ public interface EntityEquipment {
void setItemInOffHand(@Nullable ItemStack item, boolean silent);
/**
- * Gets a copy of the item the entity is currently holding
+ * Gets the item the entity is currently holding
+ *
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player,
+ * or it's an empty stack (has AIR as its type).
+ * For non-empty stacks from players, this returns a live mirror. You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getItemInHand(); // will return a mirror
+ * } else {
+ * equipment.getItemInHand(); // will return a copy
+ * }
+ * }</pre>
*
* @return the currently held item
* @see #getItemInMainHand()
@@ -110,11 +152,24 @@ public interface EntityEquipment {
void setItemInHand(@Nullable ItemStack stack);
/**
- * Gets a copy of the helmet currently being worn by the entity
+ * Gets the helmet currently being worn by the entity
+ *
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player.
+ * For stacks from players, this returns a live mirror (or null). You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getItemInHand(); // will return a mirror
+ * } else {
+ * equipment.getItemInHand(); // will return a copy
+ * }
+ * }</pre>
*
* @return The helmet being worn
*/
- @Nullable
+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
ItemStack getHelmet();
/**
@@ -133,11 +188,24 @@ public interface EntityEquipment {
void setHelmet(@Nullable ItemStack helmet, boolean silent);
/**
- * Gets a copy of the chest plate currently being worn by the entity
+ * Gets the chest plate currently being worn by the entity
+ *
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player.
+ * For stacks from players, this returns a live mirror (or null). You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getChestplate(); // will return a mirror
+ * } else {
+ * equipment.getChestplate(); // will return a copy
+ * }
+ * }</pre>
*
* @return The chest plate being worn
*/
- @Nullable
+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
ItemStack getChestplate();
/**
@@ -156,11 +224,24 @@ public interface EntityEquipment {
void setChestplate(@Nullable ItemStack chestplate, boolean silent);
/**
- * Gets a copy of the leggings currently being worn by the entity
+ * Gets the leggings currently being worn by the entity
+ *
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player.
+ * For stacks from players, this returns a live mirror (or null). You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getLeggings(); // will return a mirror
+ * } else {
+ * equipment.getLeggings(); // will return a copy
+ * }
+ * }</pre>
*
* @return The leggings being worn
*/
- @Nullable
+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
ItemStack getLeggings();
/**
@@ -179,11 +260,24 @@ public interface EntityEquipment {
void setLeggings(@Nullable ItemStack leggings, boolean silent);
/**
- * Gets a copy of the boots currently being worn by the entity
+ * Gets the boots currently being worn by the entity
+ *
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player.
+ * For stacks from players, this returns a live mirror (or null). You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getBoots(); // will return a mirror
+ * } else {
+ * equipment.getBoots(); // will return a copy
+ * }
+ * }</pre>
*
* @return The boots being worn
*/
- @Nullable
+ @org.bukkit.UndefinedNullability("not null for entities, nullable for players") // Paper
ItemStack getBoots();
/**
@@ -202,12 +296,25 @@ public interface EntityEquipment {
void setBoots(@Nullable ItemStack boots, boolean silent);
/**
- * Gets a copy of all worn armor
+ * Gets all worn armor
+ *
+ * <p>
+ * This returns a copy if this equipment instance is from a non-player,
+ * or it's an empty stack (has AIR as its type).
+ * For non-empty stacks from players, this returns a live mirror. You can check if this
+ * will return a mirror with
+ * <pre>{@code
+ * EntityEquipment equipment = entity.getEquipment();
+ * if (equipment instanceof PlayerInventory) {
+ * equipment.getArmorContents(); // will return an array of mirror
+ * } else {
+ * equipment.getArmorContents(); // will return an array of copies
+ * }
+ * }</pre>
*
* @return The array of worn armor. Individual items may be null.
*/
- @NotNull
- ItemStack[] getArmorContents();
+ @org.bukkit.UndefinedNullability("not null elements for entities, nullable elements for players") ItemStack @NotNull [] getArmorContents(); // Paper
/**
* Sets the entities armor to the provided array of ItemStacks
diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java
index 62fbd7f6d8195bebcab7f704a0a485a1bbeca26c..5461f7fa75f5a065bb333b4a113640b5fe1e3825 100644
--- a/src/main/java/org/bukkit/inventory/PlayerInventory.java
+++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java
@@ -158,7 +158,7 @@ public interface PlayerInventory extends Inventory {
public void setBoots(@Nullable ItemStack boots);
/**
- * Gets a copy of the item the player is currently holding
+ * Gets the item the player is currently holding
* in their main hand.
*
* @return the currently held item
@@ -174,7 +174,7 @@ public interface PlayerInventory extends Inventory {
void setItemInMainHand(@Nullable ItemStack item);
/**
- * Gets a copy of the item the player is currently holding
+ * Gets the item the player is currently holding
* in their off hand.
*
* @return the currently held item
@@ -190,7 +190,7 @@ public interface PlayerInventory extends Inventory {
void setItemInOffHand(@Nullable ItemStack item);
/**
- * Gets a copy of the item the player is currently holding
+ * Gets the item the player is currently holding
*
* @return the currently held item
* @see #getItemInMainHand()