Paper/patches/server/0524-Add-Wandering-Trader-spawn-rate-config-options.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

88 lines
5.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Thu, 20 Aug 2020 11:20:12 -0700
Subject: [PATCH] Add Wandering Trader spawn rate config options
Adds config options for modifying the spawn rates of Wandering Traders.
These values are all easy to understand and configure after a quick read of this
page on the Minecraft wiki: https://minecraft.gamepedia.com/Wandering_Trader#Spawning
Usages of the vanilla WanderingTraderSpawnDelay and WanderingTraderSpawnChance values
in IWorldServerData are removed as they were only used in certain places, with hardcoded
values used in other places.
diff --git a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
index 0130c5e7e1b42024f88c6d7dadd246b7744d7f91..fcde09e155727fe0b8b6acc79700fe4122fd22f0 100644
--- a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
+++ b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
@@ -43,43 +43,53 @@ public class WanderingTraderSpawner implements CustomSpawner {
public WanderingTraderSpawner(ServerLevelData properties) {
this.serverLevelData = properties;
- this.tickDelay = 1200;
- this.spawnDelay = properties.getWanderingTraderSpawnDelay();
- this.spawnChance = properties.getWanderingTraderSpawnChance();
- if (this.spawnDelay == 0 && this.spawnChance == 0) {
- this.spawnDelay = 24000;
- properties.setWanderingTraderSpawnDelay(this.spawnDelay);
- this.spawnChance = 25;
- properties.setWanderingTraderSpawnChance(this.spawnChance);
- }
+ // Paper start
+ this.tickDelay = Integer.MIN_VALUE;
+ //this.spawnDelay = properties.getWanderingTraderSpawnDelay(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
+ //this.spawnChance = properties.getWanderingTraderSpawnChance(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
+ //if (this.spawnDelay == 0 && this.spawnChance == 0) {
+ // this.spawnDelay = 24000;
+ // properties.setWanderingTraderSpawnDelay(this.spawnDelay);
+ // this.spawnChance = 25;
+ // properties.setWanderingTraderSpawnChance(this.spawnChance);
+ //}
+ // Paper end
}
@Override
public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
+ // Paper start
+ if (this.tickDelay == Integer.MIN_VALUE) {
+ this.tickDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
+ this.spawnDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnDayLength;
+ this.spawnChance = world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin;
+ }
if (!world.getGameRules().getBoolean(GameRules.RULE_DO_TRADER_SPAWNING)) {
return 0;
- } else if (--this.tickDelay > 0) {
+ } else if (this.tickDelay - 1 > 0) {
+ this.tickDelay = this.tickDelay - 1;
return 0;
} else {
- this.tickDelay = 1200;
- this.spawnDelay -= 1200;
- this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay);
+ this.tickDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
+ this.spawnDelay = this.spawnDelay - world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
+ //this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
if (this.spawnDelay > 0) {
return 0;
} else {
- this.spawnDelay = 24000;
+ this.spawnDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnDayLength;
if (!world.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING)) {
return 0;
} else {
int i = this.spawnChance;
- this.spawnChance = Mth.clamp(this.spawnChance + 25, (int) 25, (int) 75);
- this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance);
+ this.spawnChance = Mth.clamp(i + world.paperConfig().entities.spawning.wanderingTrader.spawnChanceFailureIncrement, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMax);
+ //this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
if (this.random.nextInt(100) > i) {
return 0;
} else if (this.spawn(world)) {
- this.spawnChance = 25;
+ this.spawnChance = world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin;
+ // Paper end
return 1;
} else {
return 0;