Paper/Spigot-Server-Patches/0311-PlayerReadyArrowEvent.patch
Aikar b922ff9886
Fix issues with getBlockState(false) not loading Tile Entity data
This only impacted people who used our useSnapshots new API in a plugin,
which obviously was no one as the data result was completely broken.

Merged the NPE check patch into mine since it has to handle it too.
2018-06-30 01:40:52 -04:00

80 lines
3.6 KiB
Diff

From c5616376719b637a47b3c51bb5642068fadacef3 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index 327d31e19..44e7be58e 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -1,5 +1,6 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
public class ItemBow extends Item {
@@ -14,16 +15,16 @@ public class ItemBow extends Item {
});
}
- private ItemStack a(EntityHuman entityhuman) {
- if (this.d(entityhuman.b(EnumHand.OFF_HAND))) {
+ private ItemStack a(EntityHuman entityhuman, ItemStack bow) { // Paper
+ if (this.d(entityhuman, bow, entityhuman.b(EnumHand.OFF_HAND))) { // Paper
return entityhuman.b(EnumHand.OFF_HAND);
- } else if (this.d(entityhuman.b(EnumHand.MAIN_HAND))) {
+ } else if (this.d(entityhuman, bow, entityhuman.b(EnumHand.MAIN_HAND))) { // Paper
return entityhuman.b(EnumHand.MAIN_HAND);
} else {
for (int i = 0; i < entityhuman.inventory.getSize(); ++i) {
ItemStack itemstack = entityhuman.inventory.getItem(i);
- if (this.d(itemstack)) {
+ if (this.d(entityhuman, bow, itemstack)) { // Paper
return itemstack;
}
}
@@ -32,15 +33,23 @@ public class ItemBow extends Item {
}
}
- protected boolean d(ItemStack itemstack) {
- return itemstack.getItem() instanceof ItemArrow;
+ // Paper start
+ protected boolean d(EntityHuman player, ItemStack bow, ItemStack itemstack) {
+ return itemstack.getItem() instanceof ItemArrow && (
+ !(player instanceof EntityPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((EntityPlayer) player).getBukkitEntity(),
+ CraftItemStack.asCraftMirror(bow),
+ CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent());
+ // Paper end
}
public void a(ItemStack itemstack, World world, EntityLiving entityliving, int i) {
if (entityliving instanceof EntityHuman) {
EntityHuman entityhuman = (EntityHuman) entityliving;
boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0;
- ItemStack itemstack1 = this.a(entityhuman);
+ ItemStack itemstack1 = this.a(entityhuman, itemstack); // Paper
if (!itemstack1.isEmpty() || flag) {
if (itemstack1.isEmpty()) {
@@ -144,7 +153,7 @@ public class ItemBow extends Item {
public InteractionResultWrapper<ItemStack> a(World world, EntityHuman entityhuman, EnumHand enumhand) {
ItemStack itemstack = entityhuman.b(enumhand);
- boolean flag = !this.a(entityhuman).isEmpty();
+ boolean flag = !this.a(entityhuman, itemstack).isEmpty(); // Paper
if (!entityhuman.abilities.canInstantlyBuild && !flag) {
return flag ? new InteractionResultWrapper(EnumInteractionResult.PASS, itemstack) : new InteractionResultWrapper(EnumInteractionResult.FAIL, itemstack);
--
2.18.0