Paper/patches/server/0278-Call-player-spectator-target-events-and-improve-impl.patch
Jason Penilla f6636fca9e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ebb0e28d #631: Add Villager#shakeHead
751469c6 #629: Add LivingEntity#isClimbing

CraftBukkit Changes:
622cf611 SPIGOT-6555: Cannot access shield BlockStateMeta
8b2e78ec SPIGOT-6542: Fix counting players with fauxSleeping = true
f66c437a SPIGOT-6561: Add events for dripleaf tilting
6ed40004 SPIGOT-6560: Crash when falling stalactite hits player
72a2901b SPIGOT-6557: PlayerEditBookEvent#setNewBookMeta does not update meta
a07e783a #865: Implement Villager#shakeHead
3252ff18 #863: Add LivingEntity#isClimbing
77058c79 SPIGOT-6554: Worlds created with the bukkit ChunkGenerator cannot save
2021-06-14 21:02:21 -07:00

109 lines
5.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Caleb Bassham <caleb.bassham@gmail.com>
Date: Fri, 28 Sep 2018 02:32:19 -0500
Subject: [PATCH] Call player spectator target events and improve
implementation
Use a proper teleport for teleporting to entities in different
worlds.
Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
Validate that the target entity is valid and deny spectate
requests from frozen players.
Also, make sure the entity is spawned to the client before
sending the camera packet. If the entity isn't spawned clientside
when it receives the camera packet, then the client will not
spectate the target entity.
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 76be554b8266f1cb2b2eebb4db9777bda727f421..e6b64def52915114edb7a5e53fdc8816afd809a9 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1822,14 +1822,58 @@ public class ServerPlayer extends Player {
}
public void setCamera(Entity entity) {
+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Event and improve implementation
Entity entity1 = this.getCamera();
- this.camera = (Entity) (entity == null ? this : entity);
- if (entity1 != this.camera) {
- this.connection.send(new ClientboundSetCameraPacket(this.camera));
- this.connection.b(this.camera.getX(), this.camera.getY(), this.camera.getZ(), this.getYRot(), this.getXRot(), TeleportCause.SPECTATE); // CraftBukkit
+ if (entity == null) {
+ entity = this;
}
+ if (entity1 == entity) return; // new spec target is the current spec target
+
+ if (entity == this) {
+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
+
+ if (!playerStopSpectatingEntityEvent.callEvent()) {
+ return;
+ }
+ } else {
+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity());
+
+ if (!playerStartSpectatingEntityEvent.callEvent()) {
+ return;
+ }
+ }
+ // Validate
+ if (entity != this) {
+ if (entity.isRemoved() || !entity.valid || entity.level == null) {
+ MinecraftServer.LOGGER.info("Blocking player " + this.toString() + " from spectating invalid entity " + entity.toString());
+ return;
+ }
+ if (this.isImmobile()) {
+ // use debug: clients might maliciously spam this
+ MinecraftServer.LOGGER.debug("Blocking frozen player " + this.toString() + " from spectating entity " + entity.toString());
+ return;
+ }
+ }
+
+ this.camera = entity; // only set after validating state
+
+ if (entity != this) {
+ // Make sure we're in the right place
+ this.ejectPassengers(); // teleport can fail if we have passengers...
+ this.getBukkitEntity().teleport(new Location(entity.getCommandSenderWorld().getWorld(), entity.getX(), entity.getY(), entity.getZ(), this.getYRot(), this.getXRot()), TeleportCause.SPECTATE); // Correctly handle cross-world entities from api calls by using CB teleport
+
+ // Make sure we're tracking the entity before sending
+ ChunkMap.TrackedEntity tracker = ((ServerLevel)entity.level).getChunkSource().chunkMap.entityMap.get(entity.getId());
+ if (tracker != null) { // dumb plugins...
+ tracker.updatePlayer(this);
+ }
+ } else {
+ this.connection.teleport(this.camera.getX(), this.camera.getY(), this.camera.getZ(), this.getYRot(), this.getXRot(), TeleportCause.SPECTATE); // CraftBukkit
+ }
+ this.connection.send(new ClientboundSetCameraPacket(entity));
+ // Paper end
}
@Override
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 2917632c5e974dbfb7d78c497ebd49e742b8ef3c..deb6352604b7cbda7de9df0d654410399f4ce159 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1068,7 +1068,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
}
- private void a(List<TextFilter.FilteredText> list, UnaryOperator<String> unaryoperator, ItemStack itemstack, int slot, ItemStack handItem) { // CraftBukkit
+ public void a(List<TextFilter.FilteredText> list, UnaryOperator<String> unaryoperator, ItemStack itemstack, int slot, ItemStack handItem) { // CraftBukkit // Paper - make public
ListTag nbttaglist = new ListTag();
if (this.player.isTextFilteringEnabled()) {
@@ -1381,6 +1381,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
this.a(x, y, z, yaw, pitch, PlayerTeleportEvent.TeleportCause.UNKNOWN);
}
+ public final void teleport(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) { this.a(d0, d1, d2, f, f1, cause); } // Paper - OBFHELPER
public void a(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) {
this.a(d0, d1, d2, f, f1, Collections.emptySet(), true, cause);
}