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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
19 lines
1.0 KiB
Diff
19 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 Apr 2016 17:48:50 -0400
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Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 1edd03086535834fc68260f0ee6653d84764ce87..aaedbaf4d7eb7750b356e184ac4a4f5e38d91b54 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -439,6 +439,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public void b(BlockPosition blockposition, IBlockData iblockdata, IBlockData iblockdata1) {}
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public void applyPhysics(BlockPosition blockposition, Block block) {
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+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
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this.a(blockposition.west(), block, blockposition);
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this.a(blockposition.east(), block, blockposition);
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this.a(blockposition.down(), block, blockposition);
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