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The server validates incoming interaction packets by ensuring the player sending them is inside their interaction range. For this, the server adds a magic value, by default 1.0, to the original interaction range to account for latency issues. This value however may be too low in high latency environments. The patch exposes a new configuration option to configure said value. |
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LegacyQueryHandler.java.patch | ||
PlayerChunkSender.java.patch | ||
ServerCommonPacketListenerImpl.java.patch | ||
ServerConfigurationPacketListenerImpl.java.patch | ||
ServerConnectionListener.java.patch | ||
ServerGamePacketListenerImpl.java.patch | ||
ServerHandshakePacketListenerImpl.java.patch | ||
ServerLoginPacketListenerImpl.java.patch | ||
ServerStatusPacketListenerImpl.java.patch |