Paper/patches/server/0568-Add-getMainThreadExecutor-to-BukkitScheduler.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

27 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aleksander Jagiello <themolkapl@gmail.com>
Date: Sun, 24 Jan 2021 22:17:54 +0100
Subject: [PATCH] Add getMainThreadExecutor to BukkitScheduler
diff --git a/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java b/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java
index a423970cf7c927ea8a1bf842aaa236d3cf2d54c2..cdefb2025eedea7e204d70d568adaf1c1ec4c03c 100644
--- a/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java
+++ b/src/main/java/org/bukkit/craftbukkit/scheduler/CraftScheduler.java
@@ -655,4 +655,15 @@ public class CraftScheduler implements BukkitScheduler {
public BukkitTask runTaskTimerAsynchronously(Plugin plugin, BukkitRunnable task, long delay, long period) throws IllegalArgumentException {
throw new UnsupportedOperationException("Use BukkitRunnable#runTaskTimerAsynchronously(Plugin, long, long)");
}
+
+ // Paper start - add getMainThreadExecutor
+ @Override
+ public Executor getMainThreadExecutor(Plugin plugin) {
+ Validate.notNull(plugin, "Plugin cannot be null");
+ return command -> {
+ Validate.notNull(command, "Command cannot be null");
+ this.runTask(plugin, command);
+ };
+ }
+ // Paper end
}