Paper/patches/server/0677-Configurable-item-frame-map-cursor-update-interval.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

20 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
Date: Fri, 13 Aug 2021 01:14:38 +0200
Subject: [PATCH] Configurable item frame map cursor update interval
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 2869eef4eca2ecc83aedb39f46b97ebcda1f9242..6281ade15b2700d16dc1f98c2affea8c0ba936c9 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -105,7 +105,7 @@ public class ServerEntity {
if (true || this.tickCount % 10 == 0) { // CraftBukkit - Moved below, should always enter this block
ItemStack itemstack = entityitemframe.getItem();
- if (this.tickCount % 10 == 0 && itemstack.getItem() instanceof MapItem) { // CraftBukkit - Moved this.tickCounter % 10 logic here so item frames do not enter the other blocks
+ if (this.level.paperConfig().maps.itemFrameCursorUpdateInterval > 0 && this.tickCount % this.level.paperConfig().maps.itemFrameCursorUpdateInterval == 0 && itemstack.getItem() instanceof MapItem) { // CraftBukkit - Moved this.tickCounter % 10 logic here so item frames do not enter the other blocks // Paper - Make item frame map cursor update interval configurable
Integer integer = MapItem.getMapId(itemstack);
MapItemSavedData worldmap = MapItem.getSavedData(integer, this.level);