Paper/patches/server/0679-Clear-bucket-NBT-after-dispense.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

21 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 13 Aug 2021 15:00:06 -0700
Subject: [PATCH] Clear bucket NBT after dispense
diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
index 7132f1c304824feb80733f01b9554092e425f0bb..c0c31a5d356d0754b478d84f0cef87fc84c4fea1 100644
--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
@@ -645,8 +645,7 @@ public interface DispenseItemBehavior {
Item item = Items.BUCKET;
stack.shrink(1);
if (stack.isEmpty()) {
- stack.setItem(Items.BUCKET);
- stack.setCount(1);
+ stack = new ItemStack(item); // Paper - clear tag
} else if (((DispenserBlockEntity) pointer.getEntity()).addItem(new ItemStack(item)) < 0) {
this.defaultDispenseItemBehavior.dispense(pointer, new ItemStack(item));
}