Paper/patches/server/0732-Check-requirement-before-suggesting-root-nodes.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

33 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: stonar96 <minecraft.stonar96@gmail.com>
Date: Sun, 12 Sep 2021 00:14:21 +0200
Subject: [PATCH] Check requirement before suggesting root nodes
Child nodes are handled by CommandDispatcher#parse checking
requirements.
Vanilla clients only send ServerboundCommandSuggestionPacket when
encountering a command node with ASK_SERVER suggestions, however a
modified client can send this packet whenever it wants.
diff --git a/src/main/java/com/mojang/brigadier/CommandDispatcher.java b/src/main/java/com/mojang/brigadier/CommandDispatcher.java
index e733a5657032d29e5a0d64375c9e36639360a7e0..b64c98c173e25055f4ff9d7124d0a3cb7ff6ab1d 100644
--- a/src/main/java/com/mojang/brigadier/CommandDispatcher.java
+++ b/src/main/java/com/mojang/brigadier/CommandDispatcher.java
@@ -595,10 +595,14 @@ public class CommandDispatcher<S> {
int i = 0;
for (final CommandNode<S> node : parent.getChildren()) {
CompletableFuture<Suggestions> future = Suggestions.empty();
+ // Paper start - Don't suggest if the requirement isn't met
+ if (parent != this.root || node.canUse(context.getSource())) {
try {
- if (node.canUse(parse.getContext().getSource())) future = node.listSuggestions(context.build(truncatedInput), new SuggestionsBuilder(truncatedInput, truncatedInputLowerCase, start)); // CraftBukkit
+ future = node.listSuggestions(context.build(truncatedInput), new SuggestionsBuilder(truncatedInput, truncatedInputLowerCase, start)); // CraftBukkit
} catch (final CommandSyntaxException ignored) {
}
+ }
+ // Paper end
futures[i++] = future;
}