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20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
20 lines
1.1 KiB
Diff
20 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 22:12:53 -0400
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Subject: [PATCH] Always allow item changing in Fireball
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
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index 838ba52969550f783d26e626267c556ab09b5f3e..7f4e3dfab421591151fda7ec39d9c00b464d62de 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
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@@ -28,7 +28,7 @@ public abstract class Fireball extends AbstractHurtingProjectile implements Item
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}
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public void setItem(ItemStack stack) {
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- if (!stack.is(Items.FIRE_CHARGE) || stack.hasTag()) {
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+ if (true || !stack.is(Items.FIRE_CHARGE) || stack.hasTag()) { // Paper - always allow item changing
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this.getEntityData().set(Fireball.DATA_ITEM_STACK, (ItemStack) Util.make(stack.copy(), (itemstack1) -> {
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itemstack1.setCount(1);
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}));
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