Paper/patches/server/0781-Make-water-animal-spawn-height-configurable.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

22 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 18 Dec 2021 08:26:55 +0100
Subject: [PATCH] Make water animal spawn height configurable
diff --git a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
index 522abd880c1e7f7c9026f0ab6457bc649f11802c..18389f46902bb9879ac6d734723e9a720724dc48 100644
--- a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
+++ b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
@@ -79,6 +79,10 @@ public abstract class WaterAnimal extends PathfinderMob {
public static boolean checkSurfaceWaterAnimalSpawnRules(EntityType<? extends WaterAnimal> type, LevelAccessor world, MobSpawnType reason, BlockPos pos, RandomSource random) {
int i = world.getSeaLevel();
int j = i - 13;
+ // Paper start
+ i = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.maximum.or(i);
+ j = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.minimum.or(j);
+ // Paper end
return pos.getY() >= j && pos.getY() <= i && world.getFluidState(pos.below()).is(FluidTags.WATER) && world.getBlockState(pos.above()).is(Blocks.WATER);
}
}