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20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 11 Aug 2022 14:37:33 +0100
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Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 56210ac6b9525b025b1091a4b42df0f0e99bd859..f3b340fc6be9878d677a76673450aac3e0b73d4b 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -49,7 +49,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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private static final AtomicInteger UNIQUE_THREAD_ID = new AtomicInteger(0);
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static final Logger LOGGER = LogUtils.getLogger();
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private static final int MAX_TICKS_BEFORE_LOGIN = 600;
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- private static final RandomSource RANDOM = RandomSource.create();
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+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
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private final byte[] challenge;
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final MinecraftServer server;
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public final Connection connection;
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