Paper/patches/server/0935-Fix-player-kick-on-shutdown.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

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1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Denery <dorofeevij@gmail.com>
Date: Sun, 6 Nov 2022 02:02:46 +0300
Subject: [PATCH] Fix player kick on shutdown
Fix preemptive player kick on a server shutdown.
If you update minecraft version / upstream and something is changed in this method make sure that a server doesn't disconnect a player preemptively,
also check if all packets are ignored during the shutdown process.
See net.minecraft.network.Connection#channelRead0(ChannelHandlerContext, Packet) and net.minecraft.util.thread.BlockableEventLoop#executeIfPossible(Runnable)
diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
index 8bc0cb9ad5bb4e76d962ff54305e2c08e279a17b..27d4aa45e585842c04491839826d405d6f447f0e 100644
--- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java
+++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
@@ -41,7 +41,7 @@ public class PacketUtils {
public static <T extends PacketListener> void ensureRunningOnSameThread(Packet<T> packet, T listener, BlockableEventLoop<?> engine) throws RunningOnDifferentThreadException {
if (!engine.isSameThread()) {
- engine.executeIfPossible(() -> {
+ engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown.
packetProcessing.push(listener); // Paper - detailed watchdog information
try { // Paper - detailed watchdog information
if (MinecraftServer.getServer().hasStopped() || (listener instanceof ServerGamePacketListenerImpl && ((ServerGamePacketListenerImpl) listener).processedDisconnect)) return; // CraftBukkit, MC-142590