Paper/patches/server/0088-Add-handshake-event-to-allow-plugins-to-handle-clien.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
index eb94a7a156df1616f8093bf2f082de3754917086..9016aced079108aeae09f030a672467a953ef93f 100644
--- a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
@@ -87,9 +87,36 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
this.connection.disconnect(ichatmutablecomponent);
} else {
this.connection.setListener(new ServerLoginPacketListenerImpl(this.server, this.connection));
+ // Paper start - handshake event
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ java.net.SocketAddress socketAddress = this.connection.address;
+ String hostnameOfRemote = socketAddress instanceof java.net.InetSocketAddress ? ((java.net.InetSocketAddress) socketAddress).getHostString() : InetAddress.getLoopbackAddress().getHostAddress();
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packet.hostName, hostnameOfRemote, !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ Component component = io.papermc.paper.adventure.PaperAdventure.asVanilla(event.failMessage());
+ this.connection.send(new ClientboundLoginDisconnectPacket(component));
+ this.connection.disconnect(component);
+ return;
+ }
+
+ if (event.getServerHostname() != null) packet.hostName = event.getServerHostname();
+ if (event.getSocketAddressHostname() != null) this.connection.address = new java.net.InetSocketAddress(event.getSocketAddressHostname(), socketAddress instanceof java.net.InetSocketAddress ? ((java.net.InetSocketAddress) socketAddress).getPort() : 0);
+ this.connection.spoofedUUID = event.getUniqueId();
+ this.connection.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
// Spigot Start
String[] split = packet.hostName.split("\00");
- if (org.spigotmc.SpigotConfig.bungee) {
+ // Don't try and handle default logic if it's been handled by the event.
+ if (!handledByEvent && proxyLogicEnabled) {
+ // Paper end
+ // if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
if ( ( split.length == 3 || split.length == 4 ) && ( ServerHandshakePacketListenerImpl.HOST_PATTERN.matcher( split[1] ).matches() ) ) {
packet.hostName = split[0];
connection.address = new java.net.InetSocketAddress(split[1], ((java.net.InetSocketAddress) this.connection.getRemoteAddress()).getPort());