mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-22 18:45:54 +01:00
31 lines
2.3 KiB
Diff
31 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: MrPowerGamerBR <git@mrpowergamerbr.com>
|
|
Date: Tue, 21 Nov 2023 12:16:39 -0300
|
|
Subject: [PATCH] Lazily create LootContext for criterions
|
|
|
|
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate
|
|
|
|
To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
|
|
|
|
diff --git a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
|
|
index 0a22ed467d04c6421f4f8ef227a665ae135a5b0b..00bf770559d9c628119658cb027eb0b970c04e1b 100644
|
|
--- a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
|
|
+++ b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
|
|
@@ -45,14 +45,14 @@ public abstract class SimpleCriterionTrigger<T extends SimpleCriterionTrigger.Si
|
|
PlayerAdvancements playerAdvancements = player.getAdvancements();
|
|
Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
|
|
if (set != null && !set.isEmpty()) {
|
|
- LootContext lootContext = EntityPredicate.createContext(player, player);
|
|
+ LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions
|
|
List<CriterionTrigger.Listener<T>> list = null;
|
|
|
|
for(CriterionTrigger.Listener<T> listener : set) {
|
|
T simpleInstance = listener.trigger();
|
|
if (predicate.test(simpleInstance)) {
|
|
Optional<ContextAwarePredicate> optional = simpleInstance.player();
|
|
- if (optional.isEmpty() || optional.get().matches(lootContext)) {
|
|
+ if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions
|
|
if (list == null) {
|
|
list = Lists.newArrayList();
|
|
}
|