Paper/nms-patches/EntityLeash.patch
2015-03-04 09:48:58 +00:00

62 lines
2.8 KiB
Diff

--- /home/matt/mc-dev-private//net/minecraft/server/EntityLeash.java 2015-02-26 22:40:22.607608139 +0000
+++ src/main/java/net/minecraft/server/EntityLeash.java 2015-02-26 22:40:22.607608139 +0000
@@ -3,6 +3,8 @@
import java.util.Iterator;
import java.util.List;
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
+
public class EntityLeash extends EntityHanging {
public EntityLeash(World world) {
@@ -63,6 +65,12 @@
while (iterator.hasNext()) {
entityinsentient = (EntityInsentient) iterator.next();
if (entityinsentient.cc() && entityinsentient.getLeashHolder() == entityhuman) {
+ // CraftBukkit start
+ if (CraftEventFactory.callPlayerLeashEntityEvent(entityinsentient, this, entityhuman).isCancelled()) {
+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutAttachEntity(1, entityinsentient, entityinsentient.getLeashHolder()));
+ continue;
+ }
+ // CraftBukkit end
entityinsentient.setLeashHolder(this, true);
flag = true;
}
@@ -70,8 +78,11 @@
}
if (!this.world.isClientSide && !flag) {
- this.die();
- if (entityhuman.abilities.canInstantlyBuild) {
+ // CraftBukkit start - Move below
+ // this.die();
+ boolean die = true;
+ // CraftBukkit end
+ if (true || entityhuman.abilities.canInstantlyBuild) { // CraftBukkit - Process for non-creative as well
d0 = 7.0D;
list = this.world.a(EntityInsentient.class, new AxisAlignedBB(this.locX - d0, this.locY - d0, this.locZ - d0, this.locX + d0, this.locY + d0, this.locZ + d0));
iterator = list.iterator();
@@ -79,10 +90,21 @@
while (iterator.hasNext()) {
entityinsentient = (EntityInsentient) iterator.next();
if (entityinsentient.cc() && entityinsentient.getLeashHolder() == this) {
- entityinsentient.unleash(true, false);
+ // CraftBukkit start
+ if (CraftEventFactory.callPlayerUnleashEntityEvent(entityinsentient, entityhuman).isCancelled()) {
+ die = false;
+ continue;
+ }
+ entityinsentient.unleash(true, !entityhuman.abilities.canInstantlyBuild); // false -> survival mode boolean
+ // CraftBukkit end
}
}
}
+ // CraftBukkit start
+ if (die) {
+ this.die();
+ }
+ // CraftBukkit end
}
return true;