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f87d5ab52b
Paper
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patches
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removed
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1.17
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Jason Penilla
3353754726
Update Entity load/save limit per chunk
2021-06-16 21:00:32 -07:00
..
No longer needed
more patches added back
2021-06-15 23:26:29 -07:00
0009-Store-reference-to-current-Chunk-for-Entity-and-Bloc.patch
0010-Store-counts-for-each-Entity-Block-Entity-Type.patch
0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch
More work
2021-06-13 14:14:18 +02:00
0371-Use-getChunkIfLoadedImmediately-in-places.patch
even more work
2021-06-13 17:17:44 +02:00
0372-Reduce-sync-loads.patch
Update sync chunk load debug patch
2021-06-15 17:50:38 -07:00
0380-Optimise-random-block-ticking.patch
remove optimise random tick patch for now
2021-06-16 13:12:05 -07:00
0420-Ensure-Entity-is-never-double-registered.patch
MOAR PATCHES
2021-06-14 00:06:46 +02:00
0436-Delay-unsafe-actions-until-after-entity-ticking-is-d.patch
Organize removed patches (
#5836
)
2021-06-14 19:54:17 -07:00
0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch
Add note on removed patch
2021-06-15 19:34:04 +02:00
0446-Optimize-ChunkProviderServer-s-chunk-level-checking-.patch
EVEN MOOOOOAAAAAAARRRRRRR patches :) (
#5820
)
2021-06-13 18:06:38 -07:00
0455-incremental-chunk-saving.patch
Temporarily revert incremental chunk saving patch
2021-06-16 00:21:41 -07:00
0493-Optimize-Light-Engine.patch
more patches (
#5827
)
2021-06-14 10:37:14 +02:00
0499-Incremental-player-saving.patch
Temporarily revert incremental chunk saving patch
2021-06-16 00:21:41 -07:00
0626-Optimized-tick-ready-check.patch
more patches
2021-06-14 21:18:49 +02:00
0698-Make-sure-to-remove-correct-TE-during-TE-tick.patch
tons of patches (
#5835
)
2021-06-14 22:59:31 -04:00
state.txt