mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-06 19:00:16 +01:00
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Beech Horn <beechhorn@gmail.com>
|
|
Date: Fri, 14 Feb 2020 19:39:59 +0000
|
|
Subject: [PATCH] Skip distance map update when spawning disabled.
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index 80cda453dc9dd8267eff8a6445d5cd63a13a64c3..1ac3ca6b7968a4217339b5a284981cd578773e0f 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -802,7 +802,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
int l = this.distanceManager.getNaturalSpawnChunkCount();
|
|
// Paper start - per player mob spawning
|
|
NaturalSpawner.SpawnState spawnercreature_d; // moved down
|
|
- if (this.chunkMap.playerMobDistanceMap != null) {
|
|
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
|
|
// update distance map
|
|
this.level.timings.playerMobDistanceMapUpdate.startTiming();
|
|
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
|