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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bbfd13dd Hyperlink 'Events' in raid event package documentation b2095bed SPIGOT-5413: Add TrustedPlayer API for foxes 1bf1f3f4 Block trace methods do not require hash sets abf0cfdc Javadoc improvements per checkstyle c4a2b425 Add TimeSkipEvent CraftBukkit Changes:817116de
SPIGOT-5413: Add TrustedPlayer API for foxes062680a8
SPIGOT-5467: Calm down bees that cannot exit hive75fac431
SPIGOT-5472: Spurious warning when using clone command on tile entities85106731
SPIGOT-5471: Allow empty title/author for books2d9db47f
Add TimeSkipEvent384225c2
Add thread name to TerminalConsoleWriterThread Spigot Changes: 05bb8bcf Postpone stopping the watchdog until the server is completely stopped 18e2b9be Add package-info.java for Spigot APIs
29 lines
1.6 KiB
Diff
29 lines
1.6 KiB
Diff
From fcc22090568b30deeb4c34c563fce675a8685a05 Mon Sep 17 00:00:00 2001
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From: MisterErwin <git@askarian.net>
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Date: Wed, 30 Oct 2019 16:57:54 +0100
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Subject: [PATCH] Fix spawning of hanging entities that are not ItemFrames and
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can not face UP or DOWN
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 7ef0756ee..87395de25 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1832,7 +1832,12 @@ public class CraftWorld implements World {
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height = 9;
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}
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- BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
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+ // Paper start - In addition to d65a2576e40e58c8e446b330febe6799d13a604f do not check UP/DOWN for non item frames
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+ // BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
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+ BlockFace[] faces = (ItemFrame.class.isAssignableFrom(clazz))
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+ ? new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN}
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+ : new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
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+ // Paper end
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final BlockPosition pos = new BlockPosition(x, y, z);
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for (BlockFace dir : faces) {
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IBlockData nmsBlock = world.getType(pos.shift(CraftBlock.blockFaceToNotch(dir)));
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--
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2.24.1
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