Paper/patches/server/0621-Manually-inline-methods-in-BlockPosition.patch
2024-04-26 17:00:40 -07:00

64 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 6 Jul 2020 22:48:48 -0700
Subject: [PATCH] Manually inline methods in BlockPosition
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index 19fdd77d4830b7218b627fdf4ed755d8935c00aa..4144c872fbd89d22827ad1f586e9a8d63a39ed46 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -558,9 +558,9 @@ public class BlockPos extends Vec3i {
}
public BlockPos.MutableBlockPos set(int x, int y, int z) {
- this.setX(x);
- this.setY(y);
- this.setZ(z);
+ this.x = x; // Paper - Perf: Manually inline methods in BlockPosition
+ this.y = y; // Paper - Perf: Manually inline methods in BlockPosition
+ this.z = z; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
@@ -625,19 +625,19 @@ public class BlockPos extends Vec3i {
@Override
public BlockPos.MutableBlockPos setX(int i) {
- super.setX(i);
+ this.x = i; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
@Override
public BlockPos.MutableBlockPos setY(int i) {
- super.setY(i);
+ this.y = i; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
@Override
public BlockPos.MutableBlockPos setZ(int i) {
- super.setZ(i);
+ this.z = i; // Paper - Perf: Manually inline methods in BlockPosition
return this;
}
diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
index df4c9b275752ad97a4efe9380ae0d511ee760695..02367ef1371dde94ff6c4cd40bd32e800d6ccaaf 100644
--- a/src/main/java/net/minecraft/core/Vec3i.java
+++ b/src/main/java/net/minecraft/core/Vec3i.java
@@ -16,9 +16,9 @@ public class Vec3i implements Comparable<Vec3i> {
vec -> IntStream.of(vec.getX(), vec.getY(), vec.getZ())
);
public static final Vec3i ZERO = new Vec3i(0, 0, 0);
- private int x;
- private int y;
- private int z;
+ protected int x; // Paper - Perf: Manually inline methods in BlockPosition; protected
+ protected int y; // Paper - Perf: Manually inline methods in BlockPosition; protected
+ protected int z; // Paper - Perf: Manually inline methods in BlockPosition; protected
public static Codec<Vec3i> offsetCodec(int maxAbsValue) {
return CODEC.validate(