mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-22 17:07:34 +01:00
64 lines
3.0 KiB
Diff
64 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Paul Sauve <paul@technove.co>
|
|
Date: Sun, 9 May 2021 16:49:49 -0500
|
|
Subject: [PATCH] Use array for gamerule storage
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
|
|
index 51e560d7856f230c5aa2dc32706c3a4996720aa5..89e327bc3a45879fe68887c7aadb077f31a770eb 100644
|
|
--- a/src/main/java/net/minecraft/world/level/GameRules.java
|
|
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
|
|
@@ -122,6 +122,7 @@ public class GameRules {
|
|
worldserver.setDefaultSpawnPos(worldserver.getSharedSpawnPos(), worldserver.getSharedSpawnAngle());
|
|
}));
|
|
private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
|
|
+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
|
|
|
|
private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
|
|
GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
|
|
@@ -140,17 +141,30 @@ public class GameRules {
|
|
}
|
|
|
|
public GameRules() {
|
|
- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
|
|
+ // Paper start - Perf: Use array for gamerule storage
|
|
+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
|
|
return ((GameRules.Type) entry.getValue()).createRule();
|
|
- }));
|
|
+ })));
|
|
+ // Paper end - Perf: Use array for gamerule storage
|
|
}
|
|
|
|
private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
|
|
this.rules = rules;
|
|
+
|
|
+ // Paper start - Perf: Use array for gamerule storage
|
|
+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
|
|
+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
|
|
+
|
|
+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
|
|
+ values[entry.getKey().gameRuleIndex] = entry.getValue();
|
|
+ }
|
|
+
|
|
+ this.gameruleArray = values;
|
|
+ // Paper end - Perf: Use array for gamerule storage
|
|
}
|
|
|
|
public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
|
|
- return (T) this.rules.get(key); // CraftBukkit - decompile error
|
|
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
|
|
}
|
|
|
|
public CompoundTag createTag() {
|
|
@@ -209,6 +223,10 @@ public class GameRules {
|
|
}
|
|
|
|
public static final class Key<T extends GameRules.Value<T>> {
|
|
+ // Paper start - Perf: Use array for gamerule storage
|
|
+ private static int lastGameRuleIndex = 0;
|
|
+ public final int gameRuleIndex = lastGameRuleIndex++;
|
|
+ // Paper end - Perf: Use array for gamerule storage
|
|
|
|
final String id;
|
|
private final GameRules.Category category;
|