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https://github.com/PaperMC/Paper.git
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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b56e8160 #519: Add ArrowBodyCountChangeEvent
CraftBukkit Changes:
39806409e
#697: Add ArrowBodyCountChangeEvent
43 lines
2.3 KiB
Diff
43 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Fri, 22 Apr 2016 01:43:11 -0500
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Subject: [PATCH] EntityRegainHealthEvent isFastRegen API
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Don't even get me started
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 8f78b214414a1283d7fd97785f59946c1032619f..06674ffcd4cb08a78b9a390d53ddb3934bf6c7d3 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1031,10 +1031,16 @@ public abstract class EntityLiving extends Entity {
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}
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public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) {
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+ // Paper start - Forward
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+ heal(f, regainReason, false);
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+ }
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+
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+ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason, boolean isFastRegen) {
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+ // Paper end
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float f1 = this.getHealth();
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if (f1 > 0.0F) {
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- EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason);
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+ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason, isFastRegen); // Paper
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// Suppress during worldgen
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if (this.valid) {
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this.world.getServer().getPluginManager().callEvent(event);
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diff --git a/src/main/java/net/minecraft/server/FoodMetaData.java b/src/main/java/net/minecraft/server/FoodMetaData.java
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index 59fe6bc503c8b0554330e8f800bee3b1562c3eb9..d618c3a0a7ce7b7e63f6844e22492b8ff333e1e4 100644
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--- a/src/main/java/net/minecraft/server/FoodMetaData.java
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+++ b/src/main/java/net/minecraft/server/FoodMetaData.java
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@@ -69,7 +69,7 @@ public class FoodMetaData {
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if (this.foodTickTimer >= 10) {
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float f = Math.min(this.saturationLevel, 6.0F);
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- entityhuman.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
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+ entityhuman.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
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this.a(f);
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this.foodTickTimer = 0;
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}
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