Paper/Spigot-Server-Patches/0238-Refresh-player-inventory-when-cancelling-PlayerInter.patch
Aikar 0fb3daf4f6
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a05df28a7 SPIGOT-6122: Revert "SPIGOT-5794: Do not skip PlayerInteractEvent"
2020-09-03 16:52:21 -04:00

30 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index e1dcdfe3b498f4c0642921dd31b5e255cc7fc4c3..0512f3a2df406cc18083883e2689945067dabb71 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1985,6 +1985,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
if (event.isCancelled()) {
+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
return;
}
// CraftBukkit end