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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
26 lines
1.2 KiB
Diff
26 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 31 Mar 2020 03:50:42 -0400
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Subject: [PATCH] Remote Connections shouldn't hold up shutdown
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Bugs in the connection logic appears to leave stale connections even, preventing shutdown
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diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
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index b197aa44307aca7f0385ae9d2f5622e72bbffc0f..dd83bb7951d2765cfb728e5d9b9b839435c92646 100644
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--- a/src/main/java/net/minecraft/server/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
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@@ -359,11 +359,11 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
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}
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if (this.remoteControlListener != null) {
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- this.remoteControlListener.b();
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+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
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}
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if (this.remoteStatusListener != null) {
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- this.remoteStatusListener.b();
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+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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}
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System.exit(0); // CraftBukkit
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