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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:30 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index c3a51843a58138270bd24e51b5bead2c43e2cbe3..9c142fddbfcbff7433c199dbaa679625233db866 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -127,6 +127,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return getHandle().sleepTicks;
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}
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+ // Paper start - Potential bed api
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+ @Override
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+ public Location getPotentialBedLocation() {
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+ EntityPlayer handle = (EntityPlayer) getHandle();
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+ BlockPosition bed = handle.getSpawn();
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+ if (bed == null) {
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+ return null;
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+ }
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+
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+ net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension());
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+ if (worldServer == null) {
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+ return null;
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+ }
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+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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+ }
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+ // Paper end
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@Override
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public boolean sleep(Location location, boolean force) {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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