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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
1006 B
Diff
23 lines
1006 B
Diff
From 0eae5e0db2a838536e032e3059d00a4198d60e26 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 12 May 2016 23:02:58 -0500
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Subject: [PATCH] System property for disabling watchdoge
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diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
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index 6384d50e7..cb1fcf0f4 100644
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--- a/src/main/java/org/spigotmc/WatchdogThread.java
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+++ b/src/main/java/org/spigotmc/WatchdogThread.java
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@@ -52,7 +52,7 @@ public class WatchdogThread extends Thread
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while ( !stopping )
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{
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//
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- if ( lastTick != 0 && System.currentTimeMillis() > lastTick + timeoutTime )
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+ if ( lastTick != 0 && System.currentTimeMillis() > lastTick + timeoutTime && !Boolean.getBoolean("disable.watchdog")) // Paper - Add property to disable
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{
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Logger log = Bukkit.getServer().getLogger();
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log.log( Level.SEVERE, "The server has stopped responding!" );
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--
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2.16.1
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