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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
29 lines
967 B
Diff
29 lines
967 B
Diff
From c1b955d692b905a60aad32ba03b5a822f64b3b39 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 16 Jun 2016 00:17:23 -0400
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Subject: [PATCH] Remove FishingHook reference on Craft Entity removal
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
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index d555597dc..f5419dea4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
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@@ -62,4 +62,14 @@ public class CraftFish extends AbstractProjectile implements Fish {
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Validate.isTrue(chance >= 0 && chance <= 1, "The bite chance must be between 0 and 1.");
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this.biteChance = chance;
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}
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+
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+ // Paper start
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+ @Override
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+ public void remove() {
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+ super.remove();
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+ if (getHandle().owner != null) {
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+ getHandle().owner.hookedFish = null;
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+ }
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+ }
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+ // Paper end
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}
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--
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2.16.1
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