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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
34 lines
1.3 KiB
Diff
34 lines
1.3 KiB
Diff
From 9f2c643fe85d5b7753e25a2ee29bef593c7073f7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 26 Sep 2016 01:51:30 -0400
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Subject: [PATCH] Disable Vanilla Chunk GC
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Bukkit has its own system for this.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 8493dccee..2ac5caaa4 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1067,7 +1067,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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chunkproviderserver.a(flag);
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timings.worldSaveChunks.stopTiming(); // Paper
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// CraftBukkit - ArrayList -> Collection
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- Collection arraylist = chunkproviderserver.a();
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+ /* //Paper start Collection arraylist = chunkproviderserver.a();
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Iterator iterator = arraylist.iterator();
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while (iterator.hasNext()) {
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@@ -1076,7 +1076,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (chunk != null && !this.manager.a(chunk.locX, chunk.locZ)) {
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chunkproviderserver.unload(chunk);
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}
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- }
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+ }*/
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+ // Paper end
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timings.worldSave.stopTiming(); // Paper
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}
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}
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--
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2.16.1
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