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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
1.0 KiB
Diff
23 lines
1.0 KiB
Diff
From fd37f4274286d7803935867537a4dd26f0859c25 Mon Sep 17 00:00:00 2001
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From: vemacs <d@nkmem.es>
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Date: Wed, 23 Nov 2016 12:54:56 -0500
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Subject: [PATCH] Optimize Network Queue
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 5c09c6ff7..13c6b5ccd 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -104,7 +104,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
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private final GameProfileRepository X;
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private final UserCache Y;
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private long Z;
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- protected final Queue<FutureTask<?>> j = new java.util.concurrent.ConcurrentLinkedQueue<FutureTask<?>>(); // Spigot, PAIL: Rename
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+ protected final Queue<FutureTask<?>> j = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Spigot, PAIL: Rename // Paper - Make size() constant-time
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private Thread serverThread;
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private long ab = aw();
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--
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2.16.1
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