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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
24 lines
883 B
Diff
24 lines
883 B
Diff
From e1e4c2ad53114d29bce81ddbdc6d74647e97300d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Dec 2016 00:11:43 -0500
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Subject: [PATCH] Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index d5e338eb3..ea6f46522 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -290,7 +290,7 @@ public abstract class World implements IBlockAccess {
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}
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public boolean isLoaded(BlockPosition blockposition) {
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- return this.a(blockposition, true);
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+ return getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null; // Paper
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}
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public boolean a(BlockPosition blockposition, boolean flag) {
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--
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2.16.1
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