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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
22 lines
942 B
Diff
22 lines
942 B
Diff
From ac16dd9c372c065d244a5354177b150ab6519191 Mon Sep 17 00:00:00 2001
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From: Michael Himing <mhiming@gmail.com>
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Date: Sun, 8 Jan 2017 18:50:35 +1100
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Subject: [PATCH] Fix block break desync
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 33ae76415..2367ff1f0 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -868,6 +868,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (d3 > 36.0D) {
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+ this.sendPacket(new PacketPlayOutBlockChange(worldserver, blockposition)); // Paper - Fix block break desync
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return;
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} else if (blockposition.getY() >= this.minecraftServer.getMaxBuildHeight()) {
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return;
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--
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2.16.1
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