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This will force the saves to spread over multiple ticks even when many players auto save interval is aligned, avoiding spikes on large servers. Closes #1021
40 lines
1.6 KiB
Diff
40 lines
1.6 KiB
Diff
From 92072faa8f876e43559b99eb36df6767dae5369e Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Fri, 9 Jun 2017 07:24:34 -0700
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Subject: [PATCH] Add configuration option to prevent player names from being
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suggested
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index ea6fcb39f..dbafef023 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -271,4 +271,9 @@ public class PaperConfig {
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}
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removeInvalidStatistics = getBoolean("settings.remove-invalid-statistics", false);
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}
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+
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+ public static boolean suggestPlayersWhenNullTabCompletions = true;
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+ private static void suggestPlayersWhenNull() {
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+ suggestPlayersWhenNullTabCompletions = getBoolean("settings.suggest-player-names-when-null-tab-completions", suggestPlayersWhenNullTabCompletions);
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+ }
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 41357cb0e..27c6caddc 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1908,5 +1908,10 @@ public final class CraftServer implements Server {
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commandMap.registerServerAliases();
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return true;
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}
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+
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+ @Override
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+ public boolean suggestPlayerNamesWhenNullTabCompletions() {
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+ return com.destroystokyo.paper.PaperConfig.suggestPlayersWhenNullTabCompletions;
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+ }
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// Paper end
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}
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--
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2.16.2
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