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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
100 lines
4.7 KiB
Diff
100 lines
4.7 KiB
Diff
From c1c4f93d153d0a7aa37b28b7d937bae85bd19bdd Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 17:00:32 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java
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new file mode 100644
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index 000000000..bffba6a65
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java
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@@ -0,0 +1,70 @@
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+package com.destroystokyo.paper.profile;
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+
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+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
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+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
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+import com.google.common.collect.Sets;
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+import com.mojang.authlib.Agent;
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+import com.mojang.authlib.GameProfile;
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+import com.mojang.authlib.GameProfileRepository;
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+import com.mojang.authlib.ProfileLookupCallback;
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+import com.mojang.authlib.properties.Property;
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+
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+import javax.annotation.Nonnull;
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+import java.util.Set;
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+
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+public class WrappedGameProfileRepository implements GameProfileRepository {
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+
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+ private final GameProfileRepository orig;
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+ public WrappedGameProfileRepository(@Nonnull GameProfileRepository orig) {
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+ this.orig = orig;
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+ }
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+
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+ @Override
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+ public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
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+ if (!profileProperties.isEmpty()) {
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+ for (ProfileProperty property : profileProperties) {
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+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
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+ }
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+ }
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty()) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ }
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+
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
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+ new LookupProfileEvent(from).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index e8bddc171..6159cf4c0 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1021,6 +1021,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
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YggdrasilAuthenticationService yggdrasilauthenticationservice = new YggdrasilAuthenticationService(Proxy.NO_PROXY, UUID.randomUUID().toString());
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MinecraftSessionService minecraftsessionservice = yggdrasilauthenticationservice.createMinecraftSessionService();
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GameProfileRepository gameprofilerepository = yggdrasilauthenticationservice.createProfileRepository();
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+ gameprofilerepository = new com.destroystokyo.paper.profile.WrappedGameProfileRepository(gameprofilerepository); // Paper
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UserCache usercache = new UserCache(gameprofilerepository, new File(s1, MinecraftServer.a.getName()));
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final DedicatedServer dedicatedserver = new DedicatedServer(options, DataConverterRegistry.a(), yggdrasilauthenticationservice, minecraftsessionservice, gameprofilerepository, usercache);
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--
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2.16.1
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