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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
From 612c97646db6fb6ae5f1e04d0608999378901668 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 2 Jul 2017 21:35:56 -0500
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Subject: [PATCH] Block player logins during server shutdown
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 2158fcd32..c5434e6ba 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -53,6 +53,12 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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}
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public void e() {
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+ // Paper start - Do not allow logins while the server is shutting down
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+ if (!MinecraftServer.getServer().isRunning()) {
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+ this.disconnect(new ChatMessage(org.spigotmc.SpigotConfig.restartMessage));
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+ return;
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+ }
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+ // Paper end
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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this.b();
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} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
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--
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2.16.1
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