mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-23 17:37:45 +01:00
654b792caf
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
59 lines
2.4 KiB
Diff
59 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Tue, 21 Apr 2020 03:51:53 -0400
|
|
Subject: [PATCH] Allow multiple callbacks to schedule for Callback Executor
|
|
|
|
ChunkMapDistance polls multiple entries for pendingChunkUpdates
|
|
|
|
Each of these have the potential to move a chunk in and out of
|
|
"Loaded" state, which will result in multiple callbacks being
|
|
needed within a single tick of ChunkMapDistance
|
|
|
|
Use an ArrayDeque to store this Queue
|
|
|
|
We make sure to also implement a pattern that is recursion safe too.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
index c2abf8dca89f3a4f3671e21b2cbfe9c7ad130725..b6f7fd501432560d4ed557371bc770724ce032ce 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
@@ -113,24 +113,32 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
public final CallbackExecutor callbackExecutor = new CallbackExecutor();
|
|
public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
|
|
|
|
- private Runnable queued;
|
|
+ // Paper start - replace impl with recursive safe multi entry queue
|
|
+ // it's possible to schedule multiple tasks currently, so it's vital we change this impl
|
|
+ // If we recurse into the executor again, we will append to another queue, ensuring task order consistency
|
|
+ private java.util.ArrayDeque<Runnable> queued = new java.util.ArrayDeque<>();
|
|
|
|
@Override
|
|
public void execute(Runnable runnable) {
|
|
- if (queued != null) {
|
|
- throw new IllegalStateException("Already queued");
|
|
+ if (queued == null) {
|
|
+ queued = new java.util.ArrayDeque<>();
|
|
}
|
|
- queued = runnable;
|
|
+ queued.add(runnable);
|
|
}
|
|
|
|
@Override
|
|
public void run() {
|
|
- Runnable task = queued;
|
|
+ if (queued == null) {
|
|
+ return;
|
|
+ }
|
|
+ java.util.ArrayDeque<Runnable> queue = queued;
|
|
queued = null;
|
|
- if (task != null) {
|
|
+ Runnable task;
|
|
+ while ((task = queue.pollFirst()) != null) {
|
|
task.run();
|
|
}
|
|
}
|
|
+ // Paper end
|
|
};
|
|
// CraftBukkit end
|
|
|