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faf8eb035a
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 1f4693a8 SPIGOT-6168: Fix error with Player.getBedSpawnLocation when world is unloaded while server running
63 lines
3.1 KiB
Diff
63 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: miclebrick <miclebrick@outlook.com>
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Date: Thu, 6 Dec 2018 19:52:50 -0500
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Subject: [PATCH] Cache block data strings
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index e65c0b9618bd4bc9195de64c18f3f23d567bcab8..883c17f00b3766b1e4e308bf9baf0ab07d6475bf 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1825,6 +1825,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.getPlayerList().reload();
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this.customFunctionData.a(this.dataPackResources.a());
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this.ak.a(this.dataPackResources.h());
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+ org.bukkit.craftbukkit.block.data.CraftBlockData.reloadCache(); // Paper - cache block data strings, they can be defined by datapacks so refresh it here
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}, this);
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if (this.isMainThread()) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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index bbded5671e986be34ebe3100e4c10ee0d5741764..7591159c25899fb7a58b25622c6b7241b788652e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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@@ -520,9 +520,39 @@ public class CraftBlockData implements BlockData {
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Preconditions.checkState(MAP.put(nms, bukkit) == null, "Duplicate mapping %s->%s", nms, bukkit);
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}
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+ // Paper start - cache block data strings
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+ private static Map<String, CraftBlockData> stringDataCache = new HashMap<>();
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+
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+ static {
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+ // cache all of the default states at startup, will not cache ones with the custom states inside of the
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+ // brackets in a different order, though
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+ reloadCache();
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+ }
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+
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+ public static void reloadCache() {
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+ stringDataCache.clear();
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+ Block.REGISTRY_ID.forEach(blockData -> stringDataCache.put(blockData.toString(), blockData.createCraftBlockData()));
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+ }
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+ // Paper end
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+
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public static CraftBlockData newData(Material material, String data) {
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Preconditions.checkArgument(material == null || material.isBlock(), "Cannot get data for not block %s", material);
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+ // Paper start - cache block data strings
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+ if (material != null) {
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+ Block block = CraftMagicNumbers.getBlock(material);
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+ if (block != null) {
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+ net.minecraft.server.MinecraftKey key = IRegistry.BLOCK.getKey(block);
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+ data = data == null ? key.toString() : key + data;
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+ }
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+ }
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+
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+ CraftBlockData cached = stringDataCache.computeIfAbsent(data, s -> createNewData(null, s));
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+ return (CraftBlockData) cached.clone();
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+ }
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+
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+ private static CraftBlockData createNewData(Material material, String data) {
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+ // Paper end - cache block data strings
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IBlockData blockData;
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Block block = CraftMagicNumbers.getBlock(material);
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Map<IBlockState<?>, Comparable<?>> parsed = null;
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