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fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
34 lines
1.5 KiB
Diff
34 lines
1.5 KiB
Diff
From 534d093b17cb43c542e46b2efe94bbe4e8f7dfbd Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 22:19:36 -0400
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Subject: [PATCH] Fire EntityShootBowEvent for Illusioner
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diff --git a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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index 08af4453fa..8b595979e7 100644
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--- a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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+++ b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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@@ -123,8 +123,18 @@ public class EntityIllagerIllusioner extends EntityIllagerWizard implements IRan
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double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
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entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4));
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+ // Paper start
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), this.getItemInOffHand(), entityarrow,0.8F);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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+ this.world.addEntity(entityarrow);
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+ }
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this.a(SoundEffects.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
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- this.world.addEntity(entityarrow);
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+ // Paper end
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}
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protected EntityArrow v(float f) {
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--
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2.21.0
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