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* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
199 lines
8.1 KiB
Diff
199 lines
8.1 KiB
Diff
From d74c3e215859a0f6db7250d03e4ef7d247c4731f Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Wed, 30 Nov 2016 20:56:58 -0600
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Subject: [PATCH] Speedup BlockPos by fixing inlining
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Normally the JVM can inline virtual getters by having two sets of code, one is the 'optimized' code and the other is the 'deoptimized' code.
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If a single type is used 99% of the time, then its worth it to inline, and to revert to 'deoptimized' the 1% of the time we encounter other types.
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But if two types are encountered commonly, then the JVM can't inline them both, and the call overhead remains.
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This scenario also occurs with BlockPos and MutableBlockPos.
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The variables in BlockPos are final, so MutableBlockPos can't modify them.
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MutableBlockPos fixes this by adding custom mutable variables, and overriding the getters to access them.
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This approach with utility methods that operate on MutableBlockPos and BlockPos.
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Specific examples are BlockPosition.up(), and World.isValidLocation().
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It makes these simple methods much slower than they need to be.
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This should result in an across the board speedup in anything that accesses blocks or does logic with positions.
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This is based upon conclusions drawn from inspecting the assenmbly generated bythe JIT compiler on my mircorbenchmarks.
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They had 'callq' (invoke) instead of 'mov' (get from memory) instructions.
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diff --git a/src/main/java/net/minecraft/server/BaseBlockPosition.java b/src/main/java/net/minecraft/server/BaseBlockPosition.java
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index 7cb46d7a9c..e96428bb2b 100644
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--- a/src/main/java/net/minecraft/server/BaseBlockPosition.java
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+++ b/src/main/java/net/minecraft/server/BaseBlockPosition.java
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@@ -7,22 +7,22 @@ import javax.annotation.concurrent.Immutable;
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public class BaseBlockPosition implements Comparable<BaseBlockPosition> {
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public static final BaseBlockPosition ZERO = new BaseBlockPosition(0, 0, 0);
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- private final int a;
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- private final int b;
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- private final int c;
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// Paper start
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+ protected int x;
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+ protected int y;
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+ protected int z;
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public boolean isValidLocation() {
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- return a >= -30000000 && c >= -30000000 && a < 30000000 && c < 30000000 && b >= 0 && b < 256;
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+ return x >= -30000000 && z >= -30000000 && x < 30000000 && z < 30000000 && y >= 0 && y < 256;
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}
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public boolean isInvalidYLocation() {
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- return b < 0 || b >= 256;
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+ return y < 0 || y >= 256;
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}
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// Paper end
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public BaseBlockPosition(int i, int j, int k) {
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- this.a = i;
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- this.b = j;
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- this.c = k;
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+ this.x = i;
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+ this.y = j;
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+ this.z = k;
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}
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public BaseBlockPosition(double d0, double d1, double d2) {
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@@ -49,24 +49,26 @@ public class BaseBlockPosition implements Comparable<BaseBlockPosition> {
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return this.getY() == baseblockposition.getY() ? (this.getZ() == baseblockposition.getZ() ? this.getX() - baseblockposition.getX() : this.getZ() - baseblockposition.getZ()) : this.getY() - baseblockposition.getY();
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}
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- public int getX() {
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- return this.a;
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+ // Paper start
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+ public final int getX() {
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+ return this.x;
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}
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public int getY() {
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- return this.b;
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+ return this.y;
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}
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public int getZ() {
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- return this.c;
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+ return this.z;
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}
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+ // Paper end
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public BaseBlockPosition d(BaseBlockPosition baseblockposition) {
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return new BaseBlockPosition(this.getY() * baseblockposition.getZ() - this.getZ() * baseblockposition.getY(), this.getZ() * baseblockposition.getX() - this.getX() * baseblockposition.getZ(), this.getX() * baseblockposition.getY() - this.getY() * baseblockposition.getX());
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}
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public boolean a(BaseBlockPosition baseblockposition, double d0) {
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- return this.distanceSquared((double) baseblockposition.a, (double) baseblockposition.b, (double) baseblockposition.c, false) < d0 * d0;
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+ return this.distanceSquared((double) baseblockposition.x, (double) baseblockposition.y, (double) baseblockposition.z, false) < d0 * d0; // Paper
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}
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public boolean a(IPosition iposition, double d0) {
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@@ -91,9 +93,9 @@ public class BaseBlockPosition implements Comparable<BaseBlockPosition> {
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}
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public int n(BaseBlockPosition baseblockposition) {
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- float f = (float) Math.abs(baseblockposition.getX() - this.a);
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- float f1 = (float) Math.abs(baseblockposition.getY() - this.b);
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- float f2 = (float) Math.abs(baseblockposition.getZ() - this.c);
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+ float f = (float) Math.abs(baseblockposition.getX() - this.x); // Paper
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+ float f1 = (float) Math.abs(baseblockposition.getY() - this.y); // Paper
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+ float f2 = (float) Math.abs(baseblockposition.getZ() - this.z); // Paper
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return (int) (f + f1 + f2);
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}
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diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
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index edd60a3d7f..93c3fa78f6 100644
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--- a/src/main/java/net/minecraft/server/BlockPosition.java
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+++ b/src/main/java/net/minecraft/server/BlockPosition.java
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@@ -335,11 +335,12 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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}
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public static class MutableBlockPosition extends BlockPosition {
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-
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+ // Paper start - comment out
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+ /*
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protected int b;
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protected int c;
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protected int d;
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- // Paper start
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+
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@Override
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public boolean isValidLocation() {
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return b >= -30000000 && d >= -30000000 && b < 30000000 && d < 30000000 && c >= 0 && c < 256;
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@@ -348,6 +349,7 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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public boolean isInvalidYLocation() {
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return c < 0 || c >= 256;
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}
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+ */
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// Paper end
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public MutableBlockPosition() {
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@@ -359,10 +361,13 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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}
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public MutableBlockPosition(int i, int j, int k) {
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- super(0, 0, 0);
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+ // Paper start
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+ super(i, j, k);
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+ /*
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this.b = i;
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this.c = j;
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- this.d = k;
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+ this.d = k;*/
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+ // Paper end
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}
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public MutableBlockPosition(double d0, double d1, double d2) {
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@@ -389,6 +394,9 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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return super.a(enumblockrotation).immutableCopy();
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}
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+
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+ /*
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+ // Paper start - use parent getters
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@Override
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public int getX() {
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return this.b;
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@@ -402,13 +410,16 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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@Override
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public int getZ() {
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return this.d;
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- }
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+ }*/
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+ // Paper end
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public BlockPosition.MutableBlockPosition setValues(int i, int j, int k) { return d(i, j, k);} // Paper - OBFHELPER
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public BlockPosition.MutableBlockPosition d(int i, int j, int k) {
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- this.b = i;
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- this.c = j;
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- this.d = k;
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+ // Paper start - use xyz
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+ this.x = i;
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+ this.y = j;
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+ this.z = k;
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+ // Paper end
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return this;
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}
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@@ -438,15 +449,15 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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}
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public BlockPosition.MutableBlockPosition c(EnumDirection enumdirection, int i) {
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- return this.d(this.b + enumdirection.getAdjacentX() * i, this.c + enumdirection.getAdjacentY() * i, this.d + enumdirection.getAdjacentZ() * i);
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+ return this.d(this.x + enumdirection.getAdjacentX() * i, this.y + enumdirection.getAdjacentY() * i, this.z + enumdirection.getAdjacentZ() * i);
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}
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public BlockPosition.MutableBlockPosition e(int i, int j, int k) {
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- return this.d(this.b + i, this.c + j, this.d + k);
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+ return this.d(this.x + i, this.y + j, this.z + k);
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}
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public void p(int i) {
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- this.c = i;
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+ this.y = i; // Paper change to y
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}
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@Override
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--
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2.21.0
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