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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
823 B
Diff
23 lines
823 B
Diff
From ebc4bbdd5d6af533fc0d756001be9381e14040ef Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Jan 2016 00:13:19 -0500
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Subject: [PATCH] Do not load chunks for pathfinding
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diff --git a/src/main/java/net/minecraft/server/ChunkCache.java b/src/main/java/net/minecraft/server/ChunkCache.java
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index 08b986fd7..786d1dd22 100644
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--- a/src/main/java/net/minecraft/server/ChunkCache.java
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+++ b/src/main/java/net/minecraft/server/ChunkCache.java
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@@ -25,7 +25,7 @@ public class ChunkCache implements IBlockAccess {
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for (l = this.a; l <= j; ++l) {
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for (i1 = this.b; i1 <= k; ++i1) {
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- this.c[l - this.a][i1 - this.b] = world.getChunkAt(l, i1);
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+ this.c[l - this.a][i1 - this.b] = world.getChunkIfLoaded(l, i1); // Paper
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}
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}
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--
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2.16.1
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