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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
28 lines
1.1 KiB
Diff
28 lines
1.1 KiB
Diff
From 96c2dfd042ce83b16d21bdc757b4665add7f2093 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 31 Jul 2016 16:33:03 -0500
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Subject: [PATCH] Re-track players that dismount from other players
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 24d3b29a5..b937b6d0d 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -715,6 +715,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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if (entity1 != entity && this.playerConnection != null) {
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this.playerConnection.a(this.locX, this.locY, this.locZ, this.yaw, this.pitch);
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}
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+ // Paper start - "Fixes" an issue in which the vehicle player would not be notified that the passenger dismounted
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+ if (entity instanceof EntityPlayer) {
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+ WorldServer worldServer = (WorldServer) entity.getWorld();
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+ worldServer.tracker.untrackEntity(this);
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+ worldServer.tracker.track(this);
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+ }
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+ // Paper end
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}
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--
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2.16.1
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