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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
1.0 KiB
Diff
23 lines
1.0 KiB
Diff
From 61467bc3f9eb5227fef75f1a2699fa40e6e8457a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index ef081a57f..456180178 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -131,6 +131,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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if (this.C_().getForceGamemode()) {
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this.playerInteractManager.setGameMode(this.C_().getGamemode());
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--
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2.16.1
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