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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
66 lines
2.7 KiB
Diff
66 lines
2.7 KiB
Diff
From b2f598d188251fd4eb758669256903c8178f4235 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Fri, 25 Nov 2016 13:22:40 +0000
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Subject: [PATCH] Optimise removeQueue
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 456180178..87967b687 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -3,8 +3,10 @@ package net.minecraft.server;
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import com.google.common.collect.Lists;
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import com.mojang.authlib.GameProfile;
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import io.netty.buffer.Unpooled;
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+import java.util.ArrayDeque; // Paper
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import java.util.ArrayList;
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.Iterator;
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import java.util.List;
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import javax.annotation.Nullable;
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@@ -38,7 +40,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public final PlayerInteractManager playerInteractManager;
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public double d;
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public double e;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final AdvancementDataPlayer bY;
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private final ServerStatisticManager bZ;
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private float ca = Float.MIN_VALUE;
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@@ -286,10 +288,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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Iterator iterator = this.removeQueue.iterator();
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = ((Integer) iterator.next()).intValue();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -1103,7 +1112,11 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastHealthSent = -1.0F;
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this.ch = -1;
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// this.cr.a((RecipeBook) entityplayer.cr); // CraftBukkit
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- this.removeQueue.addAll(entityplayer.removeQueue);
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+ // Paper start - Optimize remove queue
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+ //this.removeQueue.addAll(entityplayer.removeQueue);
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+ if (this.removeQueue != entityplayer.removeQueue) {
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+ this.removeQueue.addAll(entityplayer.removeQueue);
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+ }
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this.cq = entityplayer.cq;
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this.cv = entityplayer.cv;
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this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
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--
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2.16.1
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