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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
53 lines
2.6 KiB
Diff
53 lines
2.6 KiB
Diff
From 2f440bf63710923c4cbacde09832ca021402616b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:15:11 -0500
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Subject: [PATCH] Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
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World Border, where players are not even able to reach.
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This also would help the case where a players close to the border, and one
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that is outside happens to be closer, but unreachable, yet another reachable
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one is in border that would of been missed.
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diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
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index 34fd7edfe..e8263baa4 100644
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--- a/src/main/java/net/minecraft/server/StructureGenerator.java
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+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
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@@ -236,6 +236,9 @@ public abstract class StructureGenerator extends WorldGenBase {
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WorldGenBase.a(world.getSeed(), random, l2, i3);
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random.nextInt();
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+
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+ if (!world.getWorldBorder().isChunkInBounds(l2, i3)) { continue; } // Paper
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+
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if (structuregenerator.a(l2, i3)) {
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if (!flag1 || !world.b(l2, i3)) {
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return new BlockPosition((l2 << 4) + 8, 64, (i3 << 4) + 8);
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diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
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index 632eb1c9d..1bb172bbf 100644
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--- a/src/main/java/net/minecraft/server/WorldBorder.java
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+++ b/src/main/java/net/minecraft/server/WorldBorder.java
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@@ -33,6 +33,18 @@ public class WorldBorder {
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return (double) (blockposition.getX() + 1) > this.b() && (double) blockposition.getX() < this.d() && (double) (blockposition.getZ() + 1) > this.c() && (double) blockposition.getZ() < this.e();
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}
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+ // Paper start
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+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
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+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
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+ mutPos.setValues(chunkX, 64, chunkZ);
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+ return isInBounds(mutPos);
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+ }
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+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
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+ mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
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+ return isInBounds(mutPos);
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+ }
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+ // Paper end
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+
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public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
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return (double) chunkcoordintpair.e() > this.b() && (double) chunkcoordintpair.c() < this.d() && (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e();
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}
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--
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2.16.1
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