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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
22 lines
832 B
Diff
22 lines
832 B
Diff
From 2f82d8aafd582feb742b94a70af97a109ee7ae34 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 14 Jan 2017 01:22:07 -0600
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Subject: [PATCH] Assign the World in WorldGenStronghold
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diff --git a/src/main/java/net/minecraft/server/WorldGenStronghold.java b/src/main/java/net/minecraft/server/WorldGenStronghold.java
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index c93754704..a3b958e01 100644
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--- a/src/main/java/net/minecraft/server/WorldGenStronghold.java
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+++ b/src/main/java/net/minecraft/server/WorldGenStronghold.java
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@@ -56,6 +56,7 @@ public class WorldGenStronghold extends StructureGenerator {
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}
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public BlockPosition getNearestGeneratedFeature(World world, BlockPosition blockposition, boolean flag) {
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+ this.g = world; // Paper
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if (!this.b) {
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this.c();
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this.b = true;
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--
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2.16.1
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