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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
39 lines
1.9 KiB
Diff
39 lines
1.9 KiB
Diff
From fa1c8f839892e9c574684d25588f1455a0f6ec7f Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Mon, 23 Jan 2017 15:10:25 -0600
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Subject: [PATCH] Do not allow a zero max height in BiomeJungle
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diff --git a/src/main/java/net/minecraft/server/BiomeJungle.java b/src/main/java/net/minecraft/server/BiomeJungle.java
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index 8f67cb36c..8dc0b6238 100644
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--- a/src/main/java/net/minecraft/server/BiomeJungle.java
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+++ b/src/main/java/net/minecraft/server/BiomeJungle.java
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@@ -40,7 +40,11 @@ public class BiomeJungle extends BiomeBase {
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super.a(world, random, blockposition);
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int i = random.nextInt(16) + 8;
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int j = random.nextInt(16) + 8;
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- int k = random.nextInt(world.getHighestBlockYAt(blockposition.a(i, 0, j)).getY() * 2);
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+ // Paper start - Don't allow a 0 height
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+ int height = world.getHighestBlockYAt(blockposition.add(i, 0, j)).getY() * 2;
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+ if (height < 1) height = 1;
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+ int k = random.nextInt(height);
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+ // Paper end
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(new WorldGenMelon()).generate(world, random, blockposition.a(i, k, j));
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WorldGenVines worldgenvines = new WorldGenVines();
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diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
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index 6a0b3a62d..38a7af58c 100644
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--- a/src/main/java/net/minecraft/server/BlockPosition.java
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+++ b/src/main/java/net/minecraft/server/BlockPosition.java
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@@ -42,6 +42,7 @@ public class BlockPosition extends BaseBlockPosition {
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this(baseblockposition.getX(), baseblockposition.getY(), baseblockposition.getZ());
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}
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+ public BlockPosition add(double x, double y, double z) { return this.a(x, y, z); } // Paper - OBFHELPER
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public BlockPosition a(double d0, double d1, double d2) {
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return d0 == 0.0D && d1 == 0.0D && d2 == 0.0D ? this : new BlockPosition((double) this.getX() + d0, (double) this.getY() + d1, (double) this.getZ() + d2);
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}
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--
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2.16.1
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