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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
23 lines
936 B
Diff
23 lines
936 B
Diff
From 86801091a4d5d93d6598509fe1f11f9cb198d62e Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 31 Jul 2017 01:54:40 -0500
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Subject: [PATCH] Ocelot despawns should honor nametags and leash
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diff --git a/src/main/java/net/minecraft/server/EntityOcelot.java b/src/main/java/net/minecraft/server/EntityOcelot.java
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index 5a76821ea..858bbef5b 100644
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--- a/src/main/java/net/minecraft/server/EntityOcelot.java
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+++ b/src/main/java/net/minecraft/server/EntityOcelot.java
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@@ -58,7 +58,7 @@ public class EntityOcelot extends EntityTameableAnimal {
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}
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protected boolean isTypeNotPersistent() {
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- return !this.isTamed() /*&& this.ticksLived > 2400*/; // CraftBukkit
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+ return !this.isTamed() && !this.hasCustomName() && !this.isLeashed() /*&& this.ticksLived > 2400*/; // CraftBukkit (ticks lived) - Paper (honor name and leash)
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}
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protected void initAttributes() {
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--
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2.16.1
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