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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
33 lines
1.3 KiB
Diff
33 lines
1.3 KiB
Diff
From f78d0fd199f662df9bf4295a04a473f0ac152b3e Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 31 Jul 2017 01:45:19 -0500
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Subject: [PATCH] Reset spawner timer when spawner event is cancelled
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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index 1ed0def1e..87fe4775f 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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@@ -113,6 +113,9 @@ public abstract class MobSpawnerAbstract {
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{
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entity.fromMobSpawner = true;
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}
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+
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+ flag = true; // Paper
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+
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if (org.bukkit.craftbukkit.event.CraftEventFactory.callSpawnerSpawnEvent(entity, blockposition).isCancelled()) {
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continue;
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}
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@@ -123,7 +126,7 @@ public abstract class MobSpawnerAbstract {
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entityinsentient.doSpawnEffect();
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}
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- flag = true;
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+ /*flag = true;*/ // Paper - moved up above cancellable event
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}
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}
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--
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2.16.1
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