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- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
27 lines
1.2 KiB
Diff
27 lines
1.2 KiB
Diff
From 0c11302422d14d2cc64b9ed3a16ada9be0ba95a5 Mon Sep 17 00:00:00 2001
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From: mezz <tehgeek@gmail.com>
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Date: Wed, 9 Aug 2017 17:51:22 -0500
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Subject: [PATCH] Fix MC-117075: TE Unload Lag Spike
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index b0139fff6..00513d02c 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1572,7 +1572,11 @@ public abstract class World implements IBlockAccess {
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this.methodProfiler.c("blockEntities");
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timings.tileEntityTick.startTiming(); // Spigot
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if (!this.tileEntityListUnload.isEmpty()) {
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- this.tileEntityListTick.removeAll(this.tileEntityListUnload);
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+ // Paper start - Use alternate implementation with faster contains
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+ java.util.Set<TileEntity> toRemove = java.util.Collections.newSetFromMap(new java.util.IdentityHashMap<>());
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+ toRemove.addAll(tileEntityListUnload);
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+ this.tileEntityListTick.removeAll(toRemove);
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+ // Paper end
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//this.tileEntityList.removeAll(this.tileEntityListUnload); // Paper - remove unused list
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this.tileEntityListUnload.clear();
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}
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--
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2.16.1
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